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Role
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Description
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Caller
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One who uses a gormun flute to command Addewin spirits
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Walker
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One who possesses the ability to "walk" spirits, seeing what
they see, feeling what they feel and moving from one
connected spirit to another. One of the most important aspects
of a "Spirit Caller" is their ability to discern the Addewin
name of a spirit. A Walker can give this name to a caller, who
will be able to exploit the name with a gormun flute.
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Teller
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A teller of the stories of Addewid and the Henin,
and who lead the Ceremonies of Eight-fold Henin Breath Cycle.
The stories recited by a teller obtained from
Adroth stones
to which they have
been Blessed.
To become a Teller, the initiate must do three things:
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Be prepared for holding (Ceremony of Holding) an Adroth Stone
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Procure an Adroth Stone from Cynulliad Mountain
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Be bonded to a Adroth Stone via the Ceremony of Telling
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Drummer
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Someone with the skills to control the beat of a
drum.
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Seer
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A person skills in the art of oracles and divination systems
(such as I Ching, Tarot, Ogham, Ifa, Runes and Obi).
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